Realtime Hardware-Accelerated Global Illumination
February 25th, 2010 — 0 Comments — Permalink
This is an incredible result; full global illumination with caustics, penumbra and diffuse interreflection all rendered in at interactive frame-rates. Be sure to check out the video.
The full algorithm is described in the recent paper by Morgan McGuire and David Luebke, "Hardware-Accelerated Global Illumination by Image Space Photon Mapping"
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